Hi there and welcome to another Process Blog, this time, i’ll be talking about a recent project i just did in Blender with HardOps for modeling, Substance Painter for texturing process and rendering with Iray.

There is a lot to discover when modeling Hard Surfaces in HardOps, is not about how good are you handling the tool, is about how good are you to think like a designer, to create and make those interesting patterns and cuts is not just about modeling skills.

One thing that i have notice is that, you have to forget about Subdivision Surface when modeling in HardOps, i know that for some people this can be a problem, just because we tend to use and get advantage in those smooth curves and those nice creases that you can get using SS (Subdivision Surface), but like i said, this is something new to explore, and still you can get a lot more results with different ways and techniques with the tool.

Link to the project in ArtStation

I wanted to show you some process in this project:

Here is the TimeLapse for the modeling:

Full Modeling Process:

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This is a color selection:

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Working already on Substance Painter:

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Here some final render: