Hi there, i wanted to share with you the result of the latest Doodle Tuesday.
Some of the workflow used in the tutorial is, Modeling using a BaseMesh. Sculpting base details with Dynamic Topology. Retopology with ZBrush using ZRemesher and finally, sculpting details with Multiresolution in Blender. In the next images you can see how i go from one stage to another until some stage close to the final process.
This is some progress with Dynamic Topology:
Here is the base retopology after Zbrush:
Here is some medium Details using Multiresolution Level 2 in subdivisions:
Here is the result after the Live Stream:
And here is the video: