Hi there, i wanted to share with you the result of the latest Doodle Tuesday.

Some of the workflow used in the tutorial is, Modeling using a BaseMesh. Sculpting base details with Dynamic Topology. Retopology with ZBrush using ZRemesher  and finally, sculpting details with Multiresolution in Blender. In the next images you can see how i go from one stage to another until some stage close to the final process.

This is some progress with Dynamic Topology:

Here is the base retopology after Zbrush:

Here is some medium Details using Multiresolution Level 2 in subdivisions:

Here is the result after the Live Stream:

And here is the video:

Alright guys! hope you like the process, hit that like button and if you haven’t subscribe already, go now and do it! here in YouTube or in Twitch  or, you can always be one of my Patreons.

Regards, Alberto.