Hi there!! and welcome to another Doodle Tuesday tutorial. This time, using some real references for inspiration to create some unique.

Concept Artist:

The tutorial is in two Live sessions, this time using a base mesh to start the detailing process. The workflow goes from Blender to ZBrush following simple steps to create this awesome creature. Fom basic details, forms, shapes to a detailed and better looking final result.

Here is a few images of the process from Sculpting with Dynamic Topology till Multiressolution.

Creating Base Shapes for Proportions:

More Definition:

Retopology Process:

Final Stage:

Video Session:

Part 2