Hi there!! and welcome to another Doodle Tuesday tutorial. This time, using some real references for inspiration to create some unique.
The tutorial is in two Live sessions, this time using a base mesh to start the detailing process. The workflow goes from Blender to ZBrush following simple steps to create this awesome creature. Fom basic details, forms, shapes to a detailed and better looking final result.
Here is a few images of the process from Sculpting with Dynamic Topology till Multiressolution.
Creating Base Shapes for Proportions: